Friday, September 29, 2006

SLOT 1: 9:00am - 5:00pm

- Open Gaming Time (Living Greyhawk - D&D 3.5)

This time can be used for Year 5 modules that are not on the gaming schedule or Intro modules. Games that are on the schedule cannot be played in any slot other than the one it is listed in. The Year 5 modules available for Open Gaming Time are as follows: YEO5-01 Attack Dogs APL6-12; YEO5-02 Shield of Fury, Shield of Faith APL4-12; YEO5-03 Break My Bones APL4-12; YEO5-04 Prophecies of Ash APL6-12; SHE5-01 Sounds of Silence(2 Rounds) APL8-16; SHE5-02 Take a Giant Step APL6-18; All Yeomanry Intro Mods.

SLOT 2: 7:00am - 11:00pm

- SHE5-03 The Prophet’s Voice (Living Greyhawk - D&D 3.5)

By Tad L. J. Kilgore. Dreams course through your mind each night. They burn like molten fire and it has been very many days since you slept a full night. You have wandered into the Good Hills of Keoland seeking solace and an answer. The only way to lessen each nights torment seems to be to travel towards Istivin. What waits for you there? A Sheldomar Valley metaregional adventure for APLs 6-18 and Part Two of the Dark Clouds series.

- SHE6-01 Flesh Torn Asunder (Living Greyhawk - D&D 3.5)

By Will Dover. Murder here, murder there, murder everywhere. There is skullduggery afoot in the city of Hochoch as the bodies begin to stack. It is helpful to play A Cup O'erturned prior to playing this adventure. This adventure is of special interest to Knights of the Watch, Knights of Dispatch, wizards, and members of roguish organizations and to those interested in teamwork benefits. A Sheldomar Valley metaregional adventure for APLs 6-14, and Part Two of the Turf War Series.

- YEO5-05 Into the Scarlet Flames (Living Greyhawk - D&D 3.5)

By Matthew Crook. A man's associate has gone missing in a dangerous land. He is unable to go to the rescue, but he is willing to pay to have some stout-hearted Yeomen rescue his companion. A Yeomanry regional adventure for APLs 2-8. Militia – Yes

- YEO6-01 Night, Knight (Living Greyhawk - D&D 3.5)

By G. Havard Albright. A Freeknight has been assassinated and the culprit is at large. The Yeomanry government seeks aid in apprehending the suspect. Adventurers are needed to face the trail of dread the assassin has left behind. A Yeomanry regional adventure for APLs 6-12.

- YEO6-05 The Menagerie (Premiere) (Living Greyhawk - D&D 3.5)

By Pete Traylor & Tad Savell. TBA

Saturday, September 30, 2006

SLOT 3: 12:00am - 8:00am

 - Open Gaming Time (Living Greyhawk - D&D 3.5)

This time can be used for Year 5 modules that are not on the gaming schedule or Intro modules. Games that are on the schedule cannot be played in any slot other than the one it is listed in. The Year 5 modules available for Open Gaming Time are as follows: YEO5-01 Attack Dogs APL6-12; YEO5-02 Shield of Fury, Shield of Faith APL4-12; YEO5-03 Break My Bones APL4-12; YEO5-04 Prophecies of Ash APL6-12; SHE5-01 Sounds of Silence(2 Rounds) APL8-16; SHE5-02 Take a Giant Step APL6-18; All Yeomanry Intro Mods.

SLOT 4: 9:00am - 1:00pm

- YEO5-04 Prophecies of Ash (Living Greyhawk - D&D 3.5)

By Bill Howell and Jason Milks. Another call for assistance from the Watchers of the Stone brings you back to the peculiar town of Kelzad. They ask that you journey into the Underoerth and retrieve an ancient weapon. Will your deeds bring renewed hope to the Yeomanry or will you lose yourselves in the endless night beneath the surface of Oerth? A Yeomanry regional adventure for PCs of APLs 6-12, and part two of the Return of the Deliverer series.

- SHE6-02 Brooding Boughs (Living Greyhawk - D&D 3.5)

By Steve Enzor with Scott Vandenberg , Patty Kinyon and James Maissen. The elves of Celene didn’t mention the latent menace of the forest in your mission briefing. The immense boles of the great trees surround you, with their massive limbs looming overhead. The air is still and oppressive, and the sunlight is dim and wavering down here under the canopy. As you wipe the sweat from your stinging eyes the shrieks and roars of the forest denizens suddenly cease. In the brooding silence, something waits. Something with teeth. A one round Sheldomar Valley Metaregional woodlands adventure for APLs 10-14, and Part 3 of the Secrets of the Suss Series. Racially diverse parties are recommended.

- YEO5-06: Broken Spear (Living Greyhawk - D&D 3.5)

By K.C. Farmer. The tranquility among the vineyards of Coldfair Green is interrupted by the kidnapping of a boy, the son of a wealthy landowner. The party must keep their wits about them and act quickly to foil the sinister plot set forth by the child's abductors. A Yeomanry regional adventure for APLs 4-12. Militia - Yes

- YEO6-02 Seeking Scarlet Glory (Living Greyhawk - D&D 3.5)

By Matthew Crook. The apprentice of your good friend, Wizard Kevis, has discovered a possible location of ancient treasures in an old manuscript dating back to the time of the Great Suel Migration. Do you have the skill and courage to seek the storehouse? A Yeomanry regional adventure for APLs 2-8.

SLOT 5: 2:00pm - 6:00pm

- SHE5-05 Eye of the Storm (Living Greyhawk - D&D 3.5)

By Sean Smith. The greatest weapons crafters of the Sheldomar Valley are missing! The talented scions of the Valley's venerable arms craftsmen have disappeared while enroute to the Principality of Ulek for further scholarship. Guess who has to find them? Recommended for player characters who participated in SHE4-01 Red Rendezvous. A Sheldomar Valley metaregional adventure for APLs 10 - 16.

- SHE6-03 Things to Do in Bissel When You're Dead (Living Greyhawk - D&D 3.5)

By Sean Smith. “Chill and numb from head to toe, icy sun with frosty glow. Why’d you go reaching your sorrow? Why’d you go read no tomorrow? Feel your spirit rise with the priest. Feel your body falling to it’s knees. Take your walk of remorse, take your body to a corpse. Behind the wall of sleep.” A Sheldomar metaregional adventure for APLs 10-16, and Part Two of the Shadows over Sheldomar Series. *PLAYER NOTE: Players of characters with evil emanations or physical deformities such as alienists, dragon-kin types, etc will not be allowed to participate in this adventure, unless steps are made to disguise themselves. Player characters Wanted or Banned from the Kingdom of Keoland are likewise prohibited.

- YEO5-07: Blighted Souls (Living Greyhawk - D&D 3.5)

By Rich Oliver & August Hahn. Storm clouds gather over the Yeomanry. Seers, oracles and soothsayers are struck dumb, or can only speak of the end of the land. In the darkest hours of the night, dreams turn into nightmares. Amid rumor and speculation, the adventurers gather against the dangers of oncoming night at the base of the towering Escarpment. Shouts call out as a lone figure approaches out of the night. A Yeomanry regional adventure for APLs 6-12, and Part of the Asberdies Storyline. Militia – Yes

- YEO6-03 Of My Enemy (Living Greyhawk - D&D 3.5)

By Havard Albright. TBA

- YEO6-05 The Menagerie (Premiere) (Living Greyhawk - D&D 3.5)

By Pete Traylor & Tad Savell. TBA

SLOT 6: 7:00pm - 11:00pm

- Interactive (Living Greyhawk - D&D 3.5)

By TBA. TBA

Sunday, October 1, 2006
SLOT 7: 12:00am - 8:00am  

- Open Gaming Time (Living Greyhawk - D&D 3.5)

This time can be used for Year 5 modules that are not on the gaming schedule or Intro modules. Games that are on the schedule cannot be played in any slot other than the one it is listed in. The Year 5 modules available for Open Gaming Time are as follows: YEO5-01 Attack Dogs APL6-12; YEO5-02 Shield of Fury, Shield of Faith APL4-12; YEO5-03 Break My Bones APL4-12; YEO5-04 Prophecies of Ash APL6-12; SHE5-01 Sounds of Silence(2 Rounds) APL8-16; SHE5-02 Take a Giant Step APL6-18; All Yeomanry Intro Mods.

SLOT 8: 9:00am - 1:00pm

- SHE5-03 The Prophet’s Voice (Living Greyhawk - D&D 3.5)

By Tad L. J. Kilgore. Dreams course through your mind each night. They burn like molten fire and it has been very many days since you slept a full night. You have wandered into the Good Hills of Keoland seeking solace and an answer. The only way to lessen each nights torment seems to be to travel towards Istivin. What waits for you there? A Sheldomar Valley metaregional adventure for APLs 6-18 and Part Two of the Dark Clouds series.

- SHE5-06 A Study In Contrasts (Living Greyhawk - D&D 3.5)

By Steven Hess. In the borderlands of the great mountains that form the western limit of the Sheldomar Valley, realms might claim territory and authorities might enforce their laws…but distance from the centers of power and the close proximity of all that is wild and free makes these claims tenuous at best and irrelevant at worst. How will those who prize the wilderness react when the word rings out far and near…"Gold! Gold in the vale of Baransford, lying all about free for the taking!" A standalone Sheldomar Valley metaregional adventure for APLs 4-10.

- SHE6-04 Into the Unknown (Living Greyhawk - D&D 3.5)

By Paul Duggan. The Sior Kerrita is a festival held every seven years in the County of Ulek by the Druids. It commemorates the day a hundred years ago when centaurs from the Silverwood came to the rescue of the good people of the county when they were attacked by Hobgoblins from the Lortmills. The long years of peace since those dark days make the festival a happy and profitable occasion. But some say there is a darker side… An investigative Sheldomar Valley metaregional adventure for APLs 6-16, and Part 1 of the Unknown Series. Centaur PCs are accommodated in this adventure.

- YEO5-06: Broken Spear (Living Greyhawk - D&D 3.5)

By K.C. Farmer. The tranquility among the vineyards of Coldfair Green is interrupted by the kidnapping of a boy, the son of a wealthy landowner. The party must keep their wits about them and act quickly to foil the sinister plot set forth by the child's abductors. A Yeomanry regional adventure for APLs 4-12. Militia - Yes

- YEO6-04 Blood of Shadows (Living Greyhawk - D&D 3.5)

By Rich Oliver. The town of Singleton in the northeastern corner of the Yeomanry has always been a bone of contention between the League and the Kingdom of Keoland. Control of the town has shifted back and forth across the years. The Yeomanry has the strongest claim currently, with their control for the past several hundred years. Whispers of renewed interest in the town from Keoland has sent you east to Singleton to gauge the lay of the land. A Yeomanry regional adventure for APLs 6-12, and Part 1 of the Iron River series. Note: This adventure will be of particular interest to military PCs and all loyal Yeomen.

SLOT 9: 2:00pm - 6:00pm

- SHE5-04 A Cup O’erturned (Living Greyhawk - D&D 3.5)

By Will Dover. Merchants from different lands are heading to Hochoch, the future home of the Knights of the Watch and Dispatch, with all sorts of different problems. Can you help them out? A Sheldomar Valley metaregional adventure for APLs 6-12 and Part One of the Turf War Series.

- SHE5-05 Eye of the Storm (Living Greyhawk - D&D 3.5)

By Sean Smith. The greatest weapons crafters of the Sheldomar Valley are missing! The talented scions of the Valley's venerable arms craftsmen have disappeared while enroute to the Principality of Ulek for further scholarship. Guess who has to find them? Recommended for player characters who participated in SHE4-01 Red Rendezvous. A Sheldomar Valley metaregional adventure for APLs 10 - 16.

- YEO5-05 Into the Scarlet Flames (Living Greyhawk - D&D 3.5)

By Matthew Crook. A man's associate has gone missing in a dangerous land. He is unable to go to the rescue, but he is willing to pay to have some stout-hearted Yeomen rescue his companion. A Yeomanry regional adventure for APLs 2-8. Militia – Yes

- YEO5-07: Blighted Souls (Living Greyhawk - D&D 3.5)

By Rich Oliver & August Hahn. Storm clouds gather over the Yeomanry. Seers, oracles and soothsayers are struck dumb, or can only speak of the end of the land. In the darkest hours of the night, dreams turn into nightmares. Amid rumor and speculation, the adventurers gather against the dangers of oncoming night at the base of the towering Escarpment. Shouts call out as a lone figure approaches out of the night. A Yeomanry regional adventure for APLs 6-12, and Part of the Asberdies Storyline. Militia – Yes

- YEO6-05 The Menagerie (Premiere) (Living Greyhawk - D&D 3.5)

By Pete Traylor & Tad Savell. TBA

To sign up as a player or judge, please visit...

 http://www.warhorn.net/brokon2006/